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Projects

Hello there! I design Games!

A range of Projects that I’ve worked on in chronological order!

Projects

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GJ: Not Quite Alone

A game jam projected created in a week utilizing many skills as a level designer, encounter designer, and SFX creation.

FS: Springroll's Adventure

The capstone project I made at Full Sail University as a mechanic, level, and game mode designer.

FS: Adventure (Action/Adventure)

See the work I did as a level designer for the school project "Adventure"

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Jarrett Workman

Game Designer

Man, not a myth, but maybe someday, a legend.

​​I'm a Montana based game designer current making content for several indie projects. In two years of developer experience, I've contributed to two major projects spanning completely different genres; Action-Platformer, and Indie-Horror. As time goes on, I plan to immerse myself to other genres and continue expanding my knowledge base.

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I strive to empower players with discovery, choice, and accomplishment. My experience creating mechanics from prototype to implementation has taught me to present new concepts to players in a way that allows them to feel empowered, rather than confused, about any situation they find themselves in.

 

For the longest time I've played video games. I started playing Super Mario World with my Uncle Ivan. I eventually got my own Nintendo 64 and started playing games like Legend of Zelda: Ocarina of Time, and Mario Kart 64 with my nieces and nephews. Eventually I was introduced to the Nintendo Gamecube and my friends would come to me for my button mashing skill. Throughout my journey, every high, every hardship, games have been there for me.
 

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